In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally. One of these Kremlings appear in each level, guarding a DK Coin. Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured.
Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas.
If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform. Koindozer Klamber. These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. Pot Hole Panic. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka.
A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground. Krimps are the game's equivalent for Klaptraps and Klampons from the first two Donkey Kong Country games respectively.
Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level.
Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. Krack Shot Kroc. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
Rocket Barrel Ride. Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a TNT Barrel , and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic. Kuff 'n' Klout. Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in Krematoa. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy.
Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured.
Lemguins can be defeated from a jump attack. These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind Barrel Shields , which protect them from the acorns.
Minkeys cannot be defeated. Barrel Shield Bust-Up. This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin. Barbos's Barrier. Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them.
Nibblas cannot be defeated. Bobbing Barrel Brawl. Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air.
Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank.
Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress.
Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away. Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it. Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform.
This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward.
If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead. Arich is a large, red spider and the boss of Kremwood Forest. It hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at its face. If this is done four times, Arich is defeated. Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove.
The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated. KAOS is fought in a factory at the end of Mekanos.
He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. KAOS punches out his robotic arms to try and stop them from reaching his head. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye.
Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. The Kongs are transformed into Enguarde for the entire battle.
Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing missile shells at Enguarde and shooting spikes in every direction. Kroctopus Game Boy Advance version only.
Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version. The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it. The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times. The game's final boss, Baron K.
Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. Bananas are the most commonly found item in the game, and collecting of them gives the Kongs an extra life.
Bananas can also help direct the Kongs to their destinations in a level. Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster. Extra - Life Balloons. Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives.
There are three color variations: red, green, and blue. The rare Blue Balloons give them three extra lives. These items are found in every level, except for boss levels not counting Knautilus , since a DK Coin is earned after clearing that level. These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in Krematoa.
Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside Boomer's cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow.
Banana Birds are very important creatures in the game that must be collected to free the Banana Queen.
They are found in secret caves or with characters residing in the Northern Kremisphere. K-O-N-G Letters. Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order. Like in the previous titles, these crates contain an Animal Friend. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to Animal Barrels , although they do not actually turn the Kongs into the animal.
Crates are very similar to barrels , but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level Barrel Drop Bounce. Green bananas are important types of bananas only found in Bonus Levels. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin.
However, the bananas appear and disappear at random, making it tougher to grab the objects. Like green bananas, stars can only be found in Bonus Levels.
In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles.
Bowling ball. A gift received by Blue. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use.
The bowling ball can be used as ammunition for Bazooka 's cannon, " Big Bessie ," to get to the secret cave of Mekanos. Box of chocolates. The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to Bachelor along with the rose in exchange for a Banana Bird. Flupperius Petallus Pongus. The Flupperius Petallus Pongus is a rare flower wanted greatly by Bramble.
After completing Razor Ridge , this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird. The flower must then be traded with Bramble for the rose.
This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from Bazaar for fifty bear coins. Once the Kongs have it, they can to give it to Baffle to unscramble his message which hints towards accessing Kaos Kore's secret cave , or Barter in exchange for a No. They can also take back the mirror from either bear for the other's use. The No. Once they are fixed, a new secret cave is accessed. The patch is earned after the Kongs defeat Arich in Kremwood Forest.
Once obtained, it must be given to Funky Kong as he can make a Hover Craft. A present for Blue. Blue's brother, Blizzard , who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball.
The rose can then be traded with Bachelor in exchange for a Banana Bird. This shell, found at the bottom of Lake Orangatanga , must be bought by Bazaar for five bear coins.
Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. Same as in the original. However, Barnacle is in Pacifica , rather than Lake Orangatanga. They must be given to Funky in order for him to make a Turbo Ski. Not for Donkey and Diddy Kong who have been captured by a huge robot named Kaos.
Dixie Kong must go after her friends but she's gonna need help. She visits Funky Kong who's opened up a boat rental shop by the water who sends Dixie's baby cousin Kiddy Kong, who though still young, can be helpful.
Funky also says that if Dixie Kong can bring him parts, he can make vehicles out of them, he's even got a special vehicle waiting for Dixie as soon as she can bring him every DK coin in the game.
Also along are Kong family members, Swanky who now owns a carnival where Cranky plays, match wits with him at a ball toss game and win points, Wrinkly Kong who stays at home and exercises, plays video games and sleeps. The Brothers Bear are here to help, 12 bears who will give you something that can be useful, some of them might try to cheat you though and some are meaner than others. Together, Dixie and Kiddy must brave levels of pure trickery, dodging lightning, falling rocks, swooping birds and other bad guys, Along the way, Dixie and Kiddy get help from animal friends like Squawks the Parrot, Enguarde the Swordfish, Ellie the Elephant, Psrry the Parallel Bird, Squitter the Spider, Glimmer the Angle Fish, and the Banana Birds and their mother.
They must defeat unimaginable bosses, including Kaos and his inventor Baron K. When you pass them, Donkey and Diddy Kong are freed, who are impressed with the performances of Dixie and Kiddy and think even Cranky would be impressed, but he isn't.
Monkey Mayhem Lives On! Did you know Edit. In fact, it's release coincided with the release of Super Mario 64 on the Nintendo Occasionally when you go into Wrinkly's Save Cave you can hear a variation of the castle music from Mario Quotes Baron K.
Dixie Kong : I thought that's what he was! Crazy credits When the character credits roll, photos are taken of them in various poses. They walk or run along then the picture flashes and the picture is of them in the last position they were in before the latter occurs. Except for the Bosses and Brothers Bear. Also, Donkey and Diddy Kong did not make it into this section even though they do have cameo appearences. Connections Featured in Troldspejlet: Episode Below is a list of all environments and the number of levels belonging to them.
Cavern Caprice GBA. Chase GBA. Wrinkly In addition, the game has various types of tradable items introduced, obtained by talking to Brothers Bears or via boss battle. The role and how to get some of these items was tweaked in the remake.
In both versions of Donkey Kong Country 3, the player can enter a variety of codes to change parts of the game. Multiple cheats can be active at the same time, when made permanent by entering them before starting a new file.
Donkey Kong Wiki Explore. Donkey Kong Wiki. Mario vs. Donkey Kong Mario vs. Donkey Kong 2: March of the Minis Mario vs. Donkey Kong: Mini-Land Mayhem! Rambi Squawks Enguarde Squitter Ellie more King K. Rool Kaptain K. Rool Baron K. Roolenstein Tiki Tong Lord Fredrik more Banjo Conker Timber Brothers Bear more Administration PegasusMan Scarlet Pairo. Explore Wikis Community Central. Register Don't have an account? History Talk 0.
Universal Conquest Wiki. This article is in need of additional or higher-quality images. If you have a relevant image for this article, please upload it via Special:Upload. Dixie Kong plays identically as she did in the previous game, possessing her signature ability to glide through the air with her Helicopter Spin. She controls similarly to her cousin Kiddy Kong, although her spin attack isn't as fast as Kiddy's roll attack.
Dixie holds barrels over her head, much like Donkey Kong. Dixie Kong, although only under great pressure, can carry Kiddy Kong, but she moves very slowly and her jump is very low when Kiddy is on Dixie's back.
She can throw Kiddy at enemies to take them out, or throw him into the air, letting him smash weak parts of the floor. Additionally, she can throw him against a wall and jump on the rolling Kiddy to ride him like a Steel Keg.
Kiddy Kong controls similar to Dixie in terms of agility. He possesses great strength similar to Donkey Kong, which gives him the ability to take out tougher Kremlings like Krumples, and is very agile.
His roll attack is faster than Dixie's spin, and Kiddy is able to skip across water if the player presses the jump button when Kiddy hits the surface of the water with his roll attack.
Kiddy holds barrels in front of him, much like Diddy Kong. Kiddy Kong can carry Dixie Kong with ease, and move relatively nimble while doing so, although his movement is still negatively impacted when carrying Dixie. He can throw Dixie upwards to reach higher areas and defeat enemies by chucking her at an enemy.
Funky Kong continues his transportation services by running Funky's Rentals , where the Kongs can use his boats to travel the waters of the Northern Kremisphere. Swanky Kong returns from DKC2 , running mini-games yet again. He has an updated look as well. Wrinkly Kong has two different roles depending on which version of Donkey Kong Country 3 ; in the Super Nintendo version, she ran her own Save Cave , where as the name suggests, saves the game, while in the Game Boy Advance remake she cared for Banana Birds in her own Retreat.
Ellie the Elephant acts as a replacement for Rambi , and she is also found in the very first stage. Ellie is not as strong as Rambi, and has an irrational fear of Sneeks , but she can suck barrels towards her via her trunk and absorb nearby water as a projectile. Enguarde the Swordfish is completely unchanged from the previous two games, where his bill acts as a weapon against underwater foes. He also retains his chargeable attack from the previous Donkey Kong Country game. Parry the Parallel Bird is a rare animal buddy that follows the Kongs from overhead.
He flies parallel to them. Parry is usually used to get bonuses. Squawks the Parrot can shoot coconuts from his mouth as a projectile and can fly. He is often used against tougher foes like Buzz.
Quawks the Parrot is a rare purple sub-species of Squawks. He can fly like him, but cannot shoot coconuts. He can however carry barrels. Squitter the Spider returns from DKC2. He retains his unique web ability, which can be used as a projectile weapon or platform. Bazaar is the first member of the Brothers Bear that can be encountered in the game. He has a large collection of shells. Brash is an athletic member of the Brothers Bear residing in a log cabin stadium in the GBA version in the northwest corner of Kremwood Forest.
He is a stereotypical athlete who holds a record of in the level Riverside Race. Blunder is a member of the Brothers Bear who lives in a log cabin library in the GBA version west of the world Kremwood Forest, although he does not live in that world. He is upset that nobody visited him during his birthday party.
Bazooka is a retired war veteran who lives in a cabin in Mekanos. He owns a cannon named Big Bessie , which does not function anymore because Bazooka has no ammo.
Bramble is a botanist member of the Brothers Bear who lives in a cabin northeast of the world Cotton-Top Cove. He claims to have once lived in Mekanos, but has moved out ever since the industrialization there, since it harms his plants. Blizzard is a polar bear and a member of the Brothers Bear who enjoys hiking.
His goal is to conquer K3. Barter is a member of the Brothers Bear who lives southwest of the world K3. He once got lent a No. Benny is one of the two members of the Brothers Bear who lives in Razor Ridge. He operates the southern chairlifts, which Dixie Kong and Kiddy Kong can use for free to cross over the central lake of the world. He operates the northern chairlifts, but they are dysfunctional by the time Dixie Kong and Kiddy Kong visit him. Due to Barter having not returned the No.
Baffle is a member of the Brothers Bear who is a talented bear at deciphering codes. Boomer is an outcast member of the Brothers Bear who resides in the lost world Krematoa. He specializes in explosives, and he will blast away giant rocks blocking level entrances in Krematoa, if the Kongs pay him enough Bonus Coins. Red Kremlings with a passion for blasting barrels out of it's big cannons. Sometimes, the player can even change the types of barrels they shoot with a rare Switch Barrel.
Large, puffed up birds which contain items inside of them. The items range from bananas to K-O-N-G letters. To nab the item from them, the Kongs must defeat it. Bulky underwater counterparts to Booty Birds. To obtain the item stored in their body, the Kongs must poke it with Enguarde's sharp bill. Hedgehogs which the Kongs should avoid jumping on. When they're not curled up into a spiky rolling hazard, the Kongs can defeat it by rolling into it from the front. Dangerous flying enemies, which the Kongs should avoid contact with.
Both variants can be destroyed, but the red ones are invulnerable to most attacks like Ellie's water projectiles or barrels. This swarm of tiny red bees pursues the Kongs in the level Riverside Race. The Kongs must progress through this level fast, otherwise this swarm will damage them.
A yellow sub-species of Bounty Basses, which emit a bright light if poked by Enguarde. They cannot be defeated. Kremlings hiding in TNT Barrels, hanging on ropes. They approach the Kongs with immense speed once they spot them on their rope. They will explode upon impact, so contact should be avoided. Beetle enemies which come in two varieties. The red ones have wings to take off to the air, and the yellow ones can be picked up and thrown when jumped on.
Kremlings hiding in green, painted barrels. They can't damage you themselves, and they can be picked up and thrown after being jumped on. Bulky green Kremlings which patrol a few areas of the Northern Kremisphere. A simple jump on their head or a roll attack is enough to take them out. A Kremling which appears in every level except boss levels. It guards one DK Coin per level.
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